I presented this in the order of how I slowly understood the trick of delivering force - first an abstract concept of impact taught by Ah Fai, then a more complicated discovery on the acceleration pattern, last back to a more abstract concept of breakdowns.
Like I’ve previously stressed, 2D animation is everything but one single approach. There’s no one rule that rules them all, but interchangeable ideas with math, or physics, or music, etc. There’s no “perfect” animation either, but what is perceived as organic and dynamic. E.g., using the Fibonacci numbers to animate didn’t bring me a perfect animation! On the other hand, a tiny change in the pattern could already make the feeling of force so much more powerful.
Not so much of a tutorial than a personal experience. I hope you find this interesting hahaha
This advice is helpful.
Tezuka said much of the same! This is the great advantage anime has over Disney-style animation– tons and tons of frames make thing look very smooth and pretty, but completely removes the sense of genuine IMPACT from action sequences. They’re not as snappy! Watching a frame-by-frame of a Bruce Lee flick, you’ll see a move executed in very few shots.
[video: Hideo Kojima plays a nintendo switch game where he and another player (both of whom are wearing sheriff’s hats) have a standoff, controllers at their sides, waiting to draw quicker than the other. Kojima adjusts his hat, looks at the onlookers, looks at the screen, then faces back to his opponent. they stare each other down for a tense moment. before the opponent can even react, Kojima draws first, lightning quick, and shoots. his opponent is visibly upset, having clearly underestimated Kojima, who begins flipping his controller around as if it were a revolver, finishing up by blowing the (non-existent) smoke from the barrel. an ocelot’s meow echoes as the camera zooms in on his face]
You’re…pretty good
i still can’t believe he guesses the EXACT time it says fire. no human can react like that. then again..
Kojima personally did the mo-cap for all Revolver Ocelot scenes in MGS